— M i a b i . F i l m s

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Tag "design"

Ever since I went to Disney World for the first time, I’ve been intrigued by futuristic animatronic spectacle. There’s something about the innocence in the first half the 20th century, especially when it came to postulating the future, that is really endearing to me. Of course I didn’t live through it, but going back to look ahead is a strange and wonderful exercise.

General Motors’ Futurama exhibit at the 1939 New York World’s Fair is the best example I can come up with. The General Motors Pavilion was a beautiful art deco experience and it’s main attraction was Futurama. The exhibit envisioned a world of tomorrow (the ’60s) with interconnected superhighways and futuristic urban landscapes. Visitors were strapped to a conveyor belt and shuttled around fully functioning miniatures in a model of the United States. Exposed to a wonderous and achievable world of the future. A lot of it was ultimately realized, but a lot still remains science fiction.

And of course, the 1939 World’s Fair had robots. Elektro was a gold-plated terror standing nearly 7 feet tall designed by Westinghouse Electric. Sure it was a bunch of parlor tricks and by all accounts benevolent, but Elektro must have blown minds back then. They didn’t know any better in 1939. I suspect many a child left that World’s Fair with nightmares after meeting Elektro. This thing could recognize voice commands, blow up balloons, and of course smoke cigarettes. Watch the video below. After counting on it’s fingers, Elektro is rewarded with the following command; You. May. Now. Smoke. This. Cigarette. Go. On. To which the presenter lights his cigarette and says to the crowd, “And folks he’s only two years old too. Just learning.”

I don’t know what Elektro did to piss off his makers, but eventually, his head was given to a retiring Westinghouse engineer and the rest of is aluminum body was sold for scrap.

I bet you didn’t know that there’s a World’s Fair going on right now in Shanghai. When’s New York going to have another?

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An animated retelling of the time Warner Herzog saved Joaquin Phoenix from blowing himself up. Told by Warner Herzog.

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Why didn’t I think of this? French/Swiss artist Guillaume Reymond gathered a bunch of people in a movie theater, gave them different colored T-shirts, and played a game of human Pac-Man for his Game Over Project. All it took was 4 hours and 111 pixels/seats. Fun!

This also gets me thinking… what does the Pac in Pac-Man mean?

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OK, it’s a few days late, but I’m breaking from my August vacation to post this delightfully adorable video by Dean Fleischer Camp and Jenny Slate. Marcel was too cute to ignore.

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This is cool. I wish I had an AT-AT Imperial Walker as a pet too.

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Terrific animation. Mario realizes something important.

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Light Warfare.

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I admit it, I’m kind of obsessed with the iPad right now. Forget the fact that it’s a foxy little gadget. I’m obsessed with this paradigm shift to the touch interface. This reach out and touch the internet thing. Yes, Apple is more guilty of wild hyperbole than most, but it’s claims that this product is revolutionary are undeniable. We are now computing with our fingers, folks. They are not the first to do it, but they are the first to do it right. It is time to reevaluate how we use our computers. The Apple vs. Adobe row is bringing a lot of things to light. Some even related to design! Can we live in a world without mouseovers?

Flash design is a rich affair where the user accesses web content through beautiful menus and animated graphics. Among the many techniques employed is the use of mouseovers. A surfer puts their mouse… over buttons on a web site and other actions are triggered. Additional information is usually presented, such as a drop-down menu. Or maybe a new window is popped up. All without clicking. A truly novel way of doing things. And it’s been a ubiquitous part of the browser user experience (UX) for more than a decade.

But mouseover and hover actions don’t work with touch interface. You do not have a mouse pointer to hover over buttons, you have a dirty finger. There have been suggestions to replicate the behavior, like a “finger-aware” screen that can tell if you’re about to touch the screen. But for now, the functionality is simply not possible. Acceptance of touch UI means design principles like these will have to change or risk being left in the dust. Why would design be dictating what devices we buy or how we consume media? Shouldn’t designers be figuring out how to use this new method in beautiful and creative new ways?

The iPad is a really futuristic device. If you’re a professional/power user, a mouse and keyboard still work best. If you’re a media consumer/communicator, which I think most people are, the touch UI is way more fun, intuitive, and powerful. So why not embrace the future? If not with Apple, than with someone else. But embrace it no?

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I love videos like this. You know, when video game characters destroy a city. Awesome.


PIXELS by PATRICK JEAN.
Uploaded by onemoreprod. – Arts and animation videos.

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An artist who made many of us dreamers has passed away. Robert McCall is responsible for some of the most awe-inspiring images from the space age. Some futurists weave their tales with a pen, he did it with a brush. Click on the links to check out his amazing work.

NASA Space Art Gallery

Picasso of the Space Age

RIP

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